Category: In the News

Lightspeed Systems Announces NEW Addition of Analytics

CDW-G and Lightspeed Systems recently partnered to announce the addition of Analytics, powered by Relay. This new software solution pulls together all the usage information for devices, apps, applications, and online resources into a single, actionable dashboard.

CDW-G is a certified reseller of all Lightspeed Systems offerings, such as student safety and device management products on the Relay platform. These solutions allow schools to monitor content and manage their hardware in order to easily keep track of all their PCs, laptops, and mobile devices. This ensures that all staff and students have the apps and programs that they need for a great learning experience!

Make Smarter, Data-Driven Decisions

With Analytics powered by Relay, you can drill down details on each individual app, software, or online resource to show which classes, groups, or schools are utilizing it, as well as report on used/unused licenses, analyze the cost and ROI, and much more.

• Get an overview of all apps in use

• Ensure data and privacy compliance

• Know where your budget goes

• Make the most of free resources

• Get a snapshot of app usage

• Identify opportunities for increased adoption

Contact your dedicated Account Manager:

Paul Yereb
Sales Manager
847-371-7612 x77612

Alex Salciccia
Regional Sales Manager

School Technology Revolving Loan Program

The School Technology Revolving Loan Program (STRLP) is a 3 year loan with 2 percent interest rate. Since the inception of the program in fiscal year 1999, over $87 million has been loaned to qualified or approved school districts. Loan applications are received from June 1 until December 1 each year. Decisions on loans can be made in September/October, December, March and/or May of each year, depending on the number of applicants and available funding.

In fiscal year 2019, districts, charter schools, and nonpublic schools recognized pursuant to 23 Ill. Adm. Code 425 (Voluntary Registration and Recognition of Nonpublic Schools) housing ninth through 12th grades are eligible to apply. In FY 2020, the loan will be extended to qualifying districts serving kindergarten through eighth grades. The loan will continue to cycle in that manner. Loan payments are due twice a year — on June 1 and Dec. 1, or on March 1 and Sept. 1. Loans receive a 15-day grace period. Any loan payment not received within those 15 days is charged a 5 percent penalty.​

Complete Support for 1:1 Initiatives with Cloud-Based Web Filtering

Filter: The Cloud-Based Solution That Does It All. No Hardware Needed.

Deploy in Minutes

It may have taken Securly years to design Filter, but 5 minutes is all you’ll need to set it up. A simple change to DNS settings, upload SSL certificates, and voila! A safer web is up and running.

SSL Filtering That’s Reliable

Network crashes happen, making SSL filtering with other providers risky. With Filter, there is no risk. Auto-scaling keeps districts up and running to avoid downtime.

Works with any Identity Provider

Whether districts are a Google or Microsoft shop, Filter integrates seamlessly. Schools get all of the user and website access reporting they need without hardware.

Blacklisting That Learns

Filter is equipped with Pagescan, the blacklist that stays up-to-date on the constantly expanding internet. Pagescan updates daily to blacklist sites before students even know they exist.

Self-Harm Detection

Filter also monitors grief and bullying sentiments across social media and web searches on 1:1 devices. If a student is suffering, schools will be alerted to intervene before it’s too late.

Free for Chromebooks

Whether your district has 10 Chromebooks or 10K, Filter is free. Forever.

IT Fortifies Physical Security to Protect K–12 Communities

By: Tommy Peterson | Tommy Peterson is a freelance journalist who specializes in business and technology and is a frequent contributor to the CDW family of technology magazines.

Districts use data and surveillance systems to stay alert and proactive in identifying behavioral red flags.

The class of 2019 is likely to be leaving school districts that are considerably more alert to students’ physical safety than they were when the grads started kindergarten, and IT is providing important defenses. 

With horrific school incidents too often in the news and an increased focus on issues such as bullying, districts are installing IP cameras and web-based alert and reporting systems, and they’re exploring the use of facial recognition and artificial intelligence to boost physical security. 

The National Center for Education Statistics reports, for example, that more than 80 percent of public schools had deployed surveillance cameras in 2016, almost doubling their use from a decade earlier.

IP Cameras and Integrated Software Support Vigilance

Maintaining physical security in Nye County School District, with 18 schools spread across more than 18,000 square miles of western Nevada, would be tough without IP camera systems, says Director of Technology Robert Williams. 

NCSD deploys a Panasonic Video Insight system for security in all of its schools. In newer buildings, the district is also installing classroom cameras that run Audio Enhancement’s VIEWpath software, with an integrated emergency alert system that connects to the district office

“We have cameras in self-contained classrooms with students who need both an education and medical care,” says Williams. 

Of note, he says, the classroom camera system also delivers pedagogic value. Teachers can ask to have the system record their lessons so they can later analyze and tweak their work.

The state of Nevada has also put in place SafeVoice, an anonymous reporting system for districts that works through a phone app, a website and phone calls. Individuals can use the system to report a student who may be contemplating self-harm, violence against others or any other troubling behavior. 

“The purpose of this service was to report and handle bullying, but it has prevented many other types of issues,” Williams says.

South Colonie Central Sees Growth in Surveillance Systems

South Colonie Central School District in New York recently replaced 60 analog cameras in its eight schools with 300 HD IP-enabled cameras running an S2 video recording system, says David Perry, assistant superintendent for human resources, IT and school safety. 

The S2 system automatically records any movement within school buildings and preserves the video for 30 days. 

“We’ve grown exponentially in the area of surveillance,” says Perry. “The system is obviously used for security screening, but we’ve also used it to work with our first responders in their training

Communications officers at police headquarters can tap into our system and walk the officers through a crisis situation with what they’re seeing in real time on the cameras.” Visitors to SCCSD must have their driver’s licenses scanned, and that data is compared with the national sex offender watch list and other relevant law enforcement alerts before the district issues a time-limited pass, says Perry. Data on individual visitors is saved on the network, making it possible to track their movements in the district over time.

Perry and his staff are exploring automated lockdown and alert systems, and they’ll continue to look for other technologies that will harden security, he says. 

“We want all the tools we can get that will keep our students and staff safe,” says Perry.

Multipronged Approach Keeps K–12 Districts Alert in Zionsville

In Indiana, Zionsville Community Schools deploys IP-enabled cameras and a video security system to cover the interior and exterior of its eight school buildings, says CTO Daniel Layton. The security system provides alert notifications to reduce response time to incidents and detects unusual movements of people or vehicles. 

Beyond the camera system and a card-controlled entry system, the district takes a “multipronged approach” to students’ physical safety that includes monitoring some of their cyber activities, Layton says. 

The district uses Lightspeed Systems web content filtering software as a crucial part of protecting students. The software also provides a reporting feature so that members of the school community can note any troubling situation or behavior.

“We have technology in place to alert us to crises and communicate with the students, staff and outside agencies, but we try not to think just in the context of active shooters — there are so many other factors that have an impact on well-being,” he says. “We have internet filters in place so an alert pops up if it detects a suspicious search. We want to know if a student is thinking about self-harm or harming others so we can give the appropriate support or intervention they need.”

How to Leverage Mainstream Technology to Boost Special Education

By: Joe Marques | Joe Marquez is a K–12 Education Strategist with CDW•G. He is a certified Google Innovator and Microsoft Innovative Educator, and an adjunct professor for the Fresno Pacific University Educational Technology master’s program.

With the right classroom technology integrations, there can be a place in the modern learning environment for every student.

Federal laws such as the Individuals with Disabilities Education Act (IDEA), as well as state allocations and local funding, give schools access to resources to support students with special needs. But while funding opportunities exist, they are limited, which means schools must allocate what money they do receive strategically.

Assistive technology may be the best option. Not only do tools such as audiovisual assistance and voice amplification help students with special needs, they can eventually be transitioned for use in a modern learning environment to serve everyone. 

“Word prediction is like that. Touch screens are like that. How many times have we known people that use their voice to control their environment?” said Christopher Bugaj, assistive technology trainer for Virginia’s Loudoun County Public Schools and author of The New Assistive Tech: Making Learning Awesome for All!, on a podcast. “Now it’s just something we do. It’s becoming more mainstream, and I think these things are becoming more built into just mainstream tools.”

Technology-driven accommodations support students who require additional help within the traditional classroom and allow them to function without drawing extra attention to their disabilities. 

“You may think of assistive technology as this niche thing … but inclusive is the hot topic right now,” said Bugaj. “If you designed with people of all varying abilities in mind, you have a wider market base, we touched new people, it’s more inclusive for everybody — you are providing a service to the world.”

Many Devices Include Assistive Technology Tools

Personalized learning is a core tenant of the modern learning environment, encouraging many schools to provide students with their own devices.

For schools considering (or planning an upgrade to) a one-to-one device initiative, there are Chromebook and tablet options that incorporate assistive features. 

Students who are blind or dyslexic, or have another diagnosis that impairs their reading ability, can benefit from devices such as Google Chromebooks, which come with audiovisual assistance.

The select-to-speak option lets students, or their aides, highlight blocks of text, which the device then reads aloud to the student. 

Students can also “log into any device running Chrome and enjoy the same accessibility settings and experience without having to go through another onerous set-up process,” Naveen Viswanatha, lead product manager for Chromebooks for Education, told the Center for Digital Education.

Similarly, Microsoft’s Surface Pro is loaded with assistive technology, including text-to-speech software, word prediction and settings that allow screens to be adjusted for students with epilepsy.

“Products we used to buy as a third-party [package] and install on the desktop now come in Windows 365,” Gordon Knopp, former technology director at Wyoming’s Laramie County School District 1, told EdScoop. “It really makes it a learning-rich environment for these kids who have extra needs.” (Knopp was named state CIO for Wyoming in February.)

Virtual Reality Headsets Support Personalized Engagement

Virtual and augmented reality is proving to be not only an effective engagement tool but also a way to help students with special needs acquire the social and academic skills they need to thrive in the classroom.

With mixed reality headsets, students who have trouble reading or paying attention can use programs such as Microsoft’s Immersive Reader. Using the headset, students can work through scanned text using highlighting tools, syllable differentiation and read-aloud software. 

For students with autism, teachers can walk through simulated daily scenarios that help to facilitate various skills — from recognizing and reacting to others’ emotions to crossing the road — in a safe, virtual environment. 

A major benefit is that lessons within a virtual environment are open only to the teacher and the student using the headset. This means students with special needs can engage in their own, specially designed lessons within the same modern learning environment as any other student. 

Through integrations like these, K–12 schools can offer a modern classroom that supports the unique needs of every student.

Life skills and workforce preparation with the G Suite certification

Editor’s Note: Next week, we’re joining thousands of educators and students at ISTE in Philadelphia. Visit us at booth 2200, where you can demo the latest Chromebook devices and classroom technology from Google and our partners.  Follow along on Twitter and Facebook for the latest news and updates.

Proficiency in digital tools like G Suite is important for students to advance in school and in the job market. The G Suite certification allows students to demonstrate their knowledge of G Suite tools (e.g. Gmail, Drive, Docs, Sheets, Slides, Forms, and Hangouts Meet), which can be important for future universities and employers. We already have a certification for businesses and higher education, and today, it’s available for K-12 students.

A certification designed for the classroom

The G Suite certification tests students ages 13 and older on the same content as adults, requiring them to show competency of G Suite to help them succeed after school. We’ve created a new version of the exam, so that students can take the test from the comfort of their classroom or school testing center, administered by their teacher or other faculty, and monitored remotely by ProctorU.

The exam and has been awarded the Seal of Alignment from the International Society for Technology in Education (ISTE), which noted in its Seal of Alignment Findings Report that “The use of real-world problem-oriented scenarios makes it useful as a credential beyond the school setting…As an assessment, the certification test is clear, concise, well-designed and effectively implemented with a strong emphasis on authentic, performance-based activities.”

Practice and Prepare

We’ve created exclusive academic pricing to extend the certification to students that are 13 and older. The student price for the exam will be $37 (a 50% discount off the list price of $75) per exam and is payable by schools.

Educators can register their class, and once certified, they’ll get a digital badge that serves as a great addition to a college application or resume. The exam is currently only available in English.

Here are some training materials that will ensure your students are well equipped to tackle the exam:

  1. Review our Exam Guide for a sneak peek of what could be covered in the certification. Reviewing the guide will help identify areas of strength and opportunity for your students.
  2. Use our free Applied Digital Skills curriculum, a Grow with Google program, which comes with 11 ready-to-use lessons, that help your students practice their skills
  3. Test students knowledge with our G Suite certification practice lab on Qwiklabs.

Get certified today

The Google Certified Educator exams are built for the educator audience, and cover the relevant Google products and pedagogical applications of our tools built for the classroom.

For higher education students, head here to take the G Suite certification to make sure you’re ready for your next job. If you are interested in learning more about our G Suite certification and certifying your students, register today:

What to Look for When Purchasing an Education Projector

Content written and provided by: Sean Lui, Product Marketing Manager for ViewSonic

Considering an education projector for your classrooms or lecture hall? That’s a smart move. This useful tech has a long history of helping educators present content. Teachers have used projection systems for well over a century to bring engaging content to students. Today, image quality is better than ever. There is an abundance of education projector options to choose from. Meeting the needs of educators, administrators and IT staff is easier than ever. Choosing, however, can be daunting. Understanding the key technologies and specifications can help you find your best-fit education projector.

First, taking the time to assess your needs and installation conditions will help you pick an education projector you will be satisfied with. Consider classroom size and number of students. Assess lighting conditions and ability to control ambient light. These are a few factors to consider. Student needs also play a role. This includes the type of content you plan to display; your interactivity goals and whether you want to avoid distracting shadows and glare.

There are specific features in education projectors that address each of these needs. Ultra-short throw projectors do the most to minimize shadows. Network projectors deliver time-saving centralized control. Interactive projection enables added collaboration. There is, of course, a great deal of overlap among these categories. For example, most interactive projectors include networking capabilities and are available in short- or ultra-short throw models.

You will want to consider some other key specifications. These affect the quality of the results your education projector produces. They include:

  • Projection technology
  • Light source
  • Color processing technology
  • Resolution
  • Contrast ratio
  • Brightness
  • Aspect ratio
  • Audio capabilities

Finally, you will want to assess connectivity, as well as look for features that increase ease of set up and use. Below, we will take a look at each of these key categories and specs for education projectors. First, let’s answer why projection is an ideal education display solution.

The Advantages of Projection

The use of TV-like displays for education is a recent trend. This is largely due to greater availability and reduced cost. Projectors and large-screen displays are both useful technologies. Both can offer an effective classroom viewing experience. Each contain different features and benefits. Reduced maintenance and cost are the main advantages of interactive displays. This is because they lack the bulbs and filters used in traditional bulb-based projectors.

Projectors offer many benefits that cannot be matched by digital displays. The advantages projectors provide to education environments include:

  • Lower overall cost. Projectors offer the best value in terms of cost per screen inch. Even when factoring in the cost of replacement lamps and a projection screen. Large screen displays are simply more expensive.
  • Image size. Projectors can deliver large images; much larger than the size of flat-screen displays. Many projectors can produce an HD image up to 300 inches diagonally. Digital displays, in comparison, have a fixed screen size.
  • Viewing angle. LED displays are ideal for students seated directly in front of them. For those seated at an off-angle or at the back of the classroom, the image can be compromised. Projected images stay true regardless of the viewing angle.
  • Space-savings. Paper-thin projector screens coupled with ceiling-mounted projectors take up less space than a large screen display. Plus, projector screens can be easily retracted and stored when you want them out of sight.
  • Highly Durable. Retractable screens and ceiling-mounted projectors keep equipment out of harm’s way when the room is being used for other purposes.
  • Reduced eye strain. Projected images fill a large percentage of the visual field while maintaining reduced eye strain and fatigue.

Education Projectors for Classrooms and other Applications

With so many benefits to offer, it is not surprising that projection technology has flourished. It is popular across the gamut of professions, industries and home uses. Today’s education projectors include many different styles; there are tiny, ultra-light portable models, ultra-high-end devices for use in auditoriums, and everything in between. Three projector categories are most often used to address the needs of an education environment:

  • Network-Capable
  • Short & Ultra Short Throw
  • Interactive

Network-Capable Education Projector Solutions

Network-ready projection solutions have been known to save schools time and money. This is why they are used by many school districts and higher ed campuses. Network projectors connect to a local area network (LAN); wired or wireless. Networked education projectors can be installed across any size school, district, or campus, with remote operation and monitoring. This reduces the time and cost of managing multiple projectors across multiple locations. The result is improved overall projector TCO and greater projector availability to support learning objectives.

Networked projectors expand instruction options by allowing educators to send content to one or more projectors from any location with network access. A single high-school or higher-ed instructor can transmit the same course material to several classrooms or auditoriums at the same time. In elementary schools, students in multiple classrooms can simultaneously view virtual field trips, author talks, or other content. The possibilities for extending cost-effective learning opportunities are limitless.

Remote network management saves IT staff time; they can monitor and control all campus or classroom projectors from a single PC. Routine maintenance can be accomplished without the need for physical contact with each projector. Real-time email alerts provide maintenance updates while automatic alters include everything from power status and lamp life to unit presence and warnings. Many remote operations enable rapid response to  preventative actions minimize downtime – a big plus for learning.

Short Throw and Ultra Short Throw Education Projector Solutions

Classroom size, space constraints, and desired image size are important to consider when choosing an education projector solution. The farther any projector is from the screen, the larger the image projected. However, the distance a projector must be from the screen to project the same size image varies. This difference is called a projector’s “throw ratio.”

Throw ratio is determined by the type of lens used. It’s determined by the following equation: distance (D) of the lens from the screen divided by the width (W) of the projected image. D/W = projection ratio.

Projectors can be referred to as regular, short, or ultra-short throw. If a classroom has an 80” screen, a standard throw projector will need to be at least 7- 8 feet from the screen, a short throw projector will need to be 3-3.5 feet away, and an ultra-short throw projector can be as close as 2-2.5. In general, a regular throw ratio is 1.1 and above, short-throw projector ratios are from 0.6 to 0.8, and ultra-short throw ratios are anything less than 0.5.

In many classrooms, it can be difficult to project a reasonably-sized image with a standard throw projector. The projector needs to be placed close to the screen in smaller classrooms; the result being a small projected image difficult for all students to see. Additionally, mounting projectors directly above the audience is often prohibited. For this very reason, the projector may need to be mounted close to the screen. Standard-throw projectors can be problematic in larger classrooms as well. This is due to the fact that they are situated behind students, creating distracting lights and shadows.

These constraints and concerns mean that education projectors with a shorter throw distance are an ideal solution for classrooms. Short-throw projectors reduce projection distance by more than half. Projectors with a high-quality, short-throw lens enable stunning, big-screen results; even in small spaces. Furthermore, short-throw lenses reduce shadowing on the projected image and spare students from the distraction of blinding lights.

Ultra-short throw projectors add to the advantages of their short-throw cousins. Ultra-close installation eliminates shadows, glare, hotspots, and reflection. These advantages are enabled by a highly specialized lens. Until around 2010, these lenses were cost-prohibitive for most schools. The tech has since become much more prevalent in school systems.

Interactive Education Projector Solutions

Interactive technology is one of the fastest growing edtech categories. Numerous studies have shown that student engagement and learning outcomes improve when this technology is employed. The interactive whiteboard (IWB) is the most well-known of these technologies. Recently, interactive touch screen displays have been gaining traction within the classroom. Interactive projectors were introduced in 2009 and have offered a more cost-effective option to interactive displays.

Interactive education projectors utilize technology previously only available in IWBs. These projectors make it possible for any flat surface to become interactive. Users can write, draw, and annotate on the projected image with interactive pens. Interactive software, which varies by manufacturer, allows multiple users to interact at the same time. Other features may include background templates and copy-saving capabilities. A reveal curtain or spotlight may be offered to highlight content as well. Often, the interactive pens can be used as a wireless mouse to conveniently drag or open files.

Interactive education projector solutions offer many more advantages than traditional IWBs. Not the least of these is a lower initial cost to implement. Another benefit is the ability to easily integrate with many existing IWB systems. This offers a cost-effective way to upgrade to more advanced capabilities.

Choosing an Education Projector: Specs and Features

Several additional features impact an education projector’s overall picture quality. This holds true for interactive, short throw, and network projectors.

Projection Technology

Most education projectors are based on DLP or LCD technology. Digital light processing (DLP) is the most-used projector tech for all types of applications. This includes the most basic projectors to the most advanced, such as those used in high-end digital theaters.

Light Source

All projectors use some type of light source to create projected images. There are three options: LEDs, lamps, or lasers.

LEDs are used in pico projectors – tiny models designed to be extremely portable.  Many are so small they can fit in a pocket or purse. They can be a great way to extend resources among classrooms. LED light sources are eco-friendly; they consume less power and generate less heat than traditional bulbs. They are also mercury-free, for easier disposal and less hazardous waste. Due to the fact that LEDs do not contain a filament, they last significantly longer than traditional bulbs. They power on in an instant, for fast start up – another reason they’re great classroom projectors. LED projectors are also cooler and quieter to operate than lamp-based projectors. On the downside, LED-based projectors are typically not as bright as those powered by other light sources. This can limit their use in some applications. In terms of lifespan, LED-based education projectors reign supreme, with over 30,000 hours of operational life.

Lamp-based education projectors have existed the longest and are the least expensive. Because of this, they can be cost-effective for lower-use applications. They are the most common classroom projectors. For frequent use, however, the need to replace bulbs and clean filters increases their total cost of ownership (TCO). Lamp replacement can also cause downtime, interrupting class when a bulb unexpectedly blows out. Lamp brightness and color tend to fade as well. However, the impact of this is often minimal because it happens over time. The lifespan of lamp-based projectors is shorter than LED- or laser-based projectors; typically 10,000 hours. Traditional bulbs are also the least eco-friendly option as they contain mercury and require appropriate disposal to minimize harm.

Laser lighting is the latest thing in projection light source technology. Education projectors with laser light sources have a higher up-front cost, but can be quite cost-effective over time. This is due to their longer lifespan and lower maintenance needs. Laser projectors deliver precise color and high brightness levels that remain stable across their 20,000 hours of life. Another helpful feature for education is an instantly enabled on/off system. Unlike lamp-based projectors, lasers do not need a warm-up period. This adds efficiency and conserves valuable class time. Finally, they consume less power than traditional lamp-based projectors. Laser lighting is a mercury-free, eco-friendly option.

Color Processing Technology

Most education projectors will include some type of technology to enhance color performance. One of the better known is BrilliantColor™ by Texas Instruments. Some manufacturers offer proprietary tech to expand upon BrilliantColor™ benefits to include ViewSonic SuperColor™.  This unique color wheel design delivers higher brightness and a wider range of true-to-life colors. The result is an immersive viewing experience in any lighting condition.

Benefits of advanced color processing technology include:

  • Consistent color performance in both bright and dark environments
  • Advanced color wheel design
  • Expanded color range
  • Dynamic lamp control capabilities
  • Automatic or one-touch color/brightness adjustments
  • Enhanced gray-scale accuracy
  • Minimized brightness fluctuations
  • Resolution

Native resolution refers to the number of pixels a projector has available to create an image. It is typically shortened to simply: resolution. The first number represents the number of pixels in each horizontal row, whereas the second is the number of pixels in each vertical column. Multiplying the two delivers the total number of pixels the projector can display. The higher the resolution, the more pixels.

Resolution is the number of dots or pixels used to display an image. Higher resolutions mean that more pixels are used to create the image resulting in a crisper, cleaner image. High resolution is important for projecting detailed charts and graphs, text, and high-definition video. The resolution is represented by a number combination such as 1920 x 1200. This indicates that there are 1920 dots horizontally across the display by 1200 lines of dots vertically, equaling 2,304,000 total dots that make up the image seen on the screen.

Higher-resolution education projectors can display a greater degree of detail. They reduce or eliminate visible pixelation, for crisper viewing at a closer range. These projectors are more compatible with high-definition source content. For the most part, as resolution increases, so does cost. In general, for classroom use, ultra-high resolution is not needed for typical viewing material. Exceptions may include specialized classes with high-detail content such as science, technology, or math.

Maximum Resolution

A related spec is a projector’s “maximum resolution.” Native resolution refers to the total number of actual pixels displayed. Maximum resolution has nothing to do with the projector’s physical display. Instead, maximum resolution refers to which content signal resolutions the projector can display. Projectors are programmed to recognize and process a number of these signals, based on their popularity in a given market. Maximum resolution is the highest signal resolution that a projector is programmed to process and display.

Projectors can convert signal resolutions that differ from their native resolution. To do this, they use a process called “scaling.” When a signal exceeds a projector’s native resolution, the image is compressed into fewer pixels. When a signal has a lower-than-native resolution, the projector must expand it in order to display a full-frame image. When source material is scaled, there will always be a loss of signal quality. This results in a somewhat softer image compared to the same material displayed at its native resolution. For many classroom uses, this will rarely be noticeable. However, it can be problematic in some circumstances, including projection of data such as text or mathematics content.

Source Content

The resolution abilities of any education projector are limited by the native resolution of your source material. Low-quality signals result in lower-quality images. This is the case regardless of the projector’s native resolution. The larger the screen, the more noticeable this will be. To achieve the best image quality, match the resolution of the content to the projector’s resolution.

Thankfully, video scaling technology has advanced considerably. Today scaling can produce images nearly as crisp and clear as they would be displayed in a native format. For displaying data content, matching projector-source resolution is more critical.

The most popular resolutions for education projectors include:

  • 800x600. With an attractive price and great image, SVGA is a popular resolution. It is a good option for basic presentations. PowerPoint slides on a 60" screen (or smaller) will look clear, as will other basic applications like simple data, charts, and videos. With a 4:3 aspect ratio, the price range is from $200 to $450.
  • 1024x768. This resolution is also referred to as XGA. It generally delivers good image quality for native DVD video and 1080p Blu-ray content. Additionally, 1080i HD broadcast content can be scaled for reasonable quality. Visible pixels can be eliminated by sitting further from the screen. These projectors have a 4:3 aspect ratio and vary in price from around $349 to $649.
  • 1280x800. This hybrid resolution (WXGA) can natively display 720p HD video. This format delivers crisp, clear viewing for computer data, web pages and video from computer-based data signals. The tradeoff is the 16:10 aspect ratio, due to the fact that a standard aspect ratio is 16:9. With WXGA, 16:9 video content is displayed with black bars at the top and bottom of the projected image. However, 16:10 is becoming more widespread; it is now the standard for many laptops and smartphones. Pricing for WXGA projectors ranges from around $379 to $699.
  • 1920x1080. Also known as Full HD, this resolution offers a high total pixel count. Full HD delivers sharp, detailed images. These education projectors are a perfect match with high-definition content sources. They are compatible with HDTV 1080i and 1080p signals from Blu-ray disc players and do not require scaling. Prices for classroom and home-theater 1080p projectors range from $499 to $849.
  • 1920x1200. A newcomer, the WUXGA resolution is the widescreen version of 1080p. It has 16:10 aspect ratio, delivering added pixels and greater height to the projected image. It has become the standard for higher-end laptops and PCs. WUXGA offers higher-brightness and is ideal for higher-ed and auditorium installations. The added pixels make these education projectors a great fit for detailed source content such as web pages, presentations, spreadsheet data, and design software. This makes it a good option for specialized teaching environments. WUXGA projector prices are around $849.
  • 3840x2160. This is the 4K ultra-high definition (UHD) resolution familiar for its popularity with TVs. 4K education projectors deliver bright, highly-detailed images. They are ideal for lecture halls and auditoriums. Ultra-HD is also a great choice for specialized topics that call for precise detail. Prices range from $999 to $2,199.

Contrast Ratio

Contrast ratio is the difference between an image’s white and black components. For example, a contrast ratio of 1000:1 indicates that the black levels will be 1000 times darker than the white levels. The larger the contrast ratio, the greater the difference between the brightest whites and the darkest blacks a projector can display.

In general, a projector’s ability to create image depth increases along with contrast ratio. It’s an important spec for home theater projectors and other high-end uses. It is less critical to the needs of a typical classroom; the benefits of high contrast ratios are only noticeable in highly light-controlled spaces. Therefore, a high-contrast ratio education projector would be a good choice for lecture halls and theater spaces. However, in a typical multi-use classroom, projectors are used with some degree of ambient light. For these settings, contrast ratios of 4,000:1 – 10,000:1 are sufficient to deliver a satisfying visual experience.


Projector brightness is measured in ANSI lumens (or simply, lumens).  Brightness output ranges between 500 and 10,000 lumens. Most environments do not need a high-bright education projector to achieve satisfying results. In addition, the brighter the image, the more costly it the projector will be. To determine your brightness needs, consider your ambient lighting and the size of the audience and screen.

Ambient Lighting

Ambient light is the most critical factor in determining the best education projector brightness for your needs. The more light you have during viewing, the higher the brightness you’ll need to deliver a sharp, clear image. For most classrooms, instructors want a moderate level of lighting during projection. This allows for eye contact, interaction, and safe movement around the room. In these cases, a mid-range brightness of 2,500 to 3,500 lumens is generally a good practice. This range offers the flexibility to project in a range of lighting conditions. However, if the room will always be darkened, or always be lit, you will want to choose a projector on either end of the brightness spectrum. Keep in mind that a projector bright enough to shine through a great deal of ambient light will be hard on the eyes in a dark room. Conversely, a low level of brightness will look washed out in a room with lots of ambient light.

Audience Size/Screen Size

The larger the projected image, the lower the perceived brightness of any projector. This is due to the distribution of light over a larger area. The typical number of people that will be in a room is a good guideline for picking your education projector. It can help you determine the optimal projected image size for comfortable viewing.

The more people in the room, the larger the ideal screen size needed. Typical classroom projection size ranges from around 60 to 80 inches (measured diagonally). An average audience size is 20-30 students, creating conditions ideal for 3,000 to 5,000 lumens.

Larger spaces, such as lecture halls and auditoriums benefit from higher brightness. For these spaces, it is recommended to seek a projector that offers 4,000 to 6,000 lumens.

Projectors can be grouped by ANSI lumen output as follows:

  • Under 3,000 lumens. These education projectors are used in low-lighting environments. They require tightly controlled conditions to eliminate ambient light, making them appropriate for theaters. However, they are not typically used for multipurpose classroom viewing.
  • From 3,000 – 4,000 lumens. Representing the mid-range of education projectors, these are the typical brightness levels for classroom use. Slightly dimmed lighting will produce the most vibrant images. However, the image will still be visible will full classroom lighting.
  • 4,000 + lumens. Projectors with this level of brightness are typically not used in classrooms. They may be appropriate for large meeting rooms, classrooms, or multipurpose rooms. High brightness education projectors are ideal for large spaces like lecture halls. With this level of brightness, there is no need to dim lights. Users can expect a crisp, clear image with standard room lighting; even on larger screens. This enables ease of viewing with larger audience sizes.

Projectors with brightness ratings higher than 5,000 lumens are considered “high bright” and are intended for high-end commercial use. This can include installation in some higher education settings.

Aspect Ratio

A projector’s aspect ratio does not directly impact the quality of the projected image. Nonetheless, it is an important spec because it determines the image’s shape and space occupied on the screen.  Aspect ratio defines the relationship between the width and the height of an image. It is used to describe projection screens and content sources, as well as projectors. A 16:9 projector, projection screen, or content source will have 16 units of width for every 9 units of height; resulting in a rectangular shape. A 4:3 aspect ratio will have 4 units of width for every 3 units of height; resulting in a square shape.

As with resolution, challenges arise if the projector’s aspect ratio does not match the aspect ratio of the source content. Ideally, the aspect ratio of the projector, projection surface, and content source will be aligned. When these match, the image will fully cover the screen. When the content aspect ratio does not match that of the projector, a portion of the screen will remain unused. For example, when watching 4:3 content on a 16:9 display, there are black bars along the top and bottom or sides of the screen.

Most education projectors today offer the popular 16:9 aspect ratio. This corresponds to the familiar HDTV standard and Full HD 1080p desktop displays for computing. However, there are many other formats. For example, TV programs and videos made for non-HD TV are developed in the legacy 4:3 format, whereas dvd format differs.

There is no universal standard for video content and is highly unlikely that the aspect ratio of your education projector will always match up with all the content teachers wish to display. Fortunately, most projectors can scale images to fill all or most of the screen. Scaling inevitably entails some loss of detail. However, it is generally quite minimal and is rarely noticeable when displaying video and images. For curriculum that relies heavily on text-based content, matching the projector and source content aspect ratio is of greater importance.

Additional Features to Consider

Beyond these basic specs are some features that result in easy installation and efficient operation.


Virtually all of today’s education content and apps rely on sound to enhance the intended message. However, not all education projectors include audio. Those that do may deliver sub-optimal quality, making it difficult to hear throughout a classroom. Projector manufacturers may cite that high wattage levels indicate improved sound quality. This can be misleading, as wattage alone is not a reliable measure of speaker performance.

Education projectors that deliver great sound quality and high-quality images are designed with both of these attributes in mind. It is recommended to seek options such as ViewSonic projectors with SonicExpert™ technology. SonicExpert™ speakers are specifically designed to deliver higher volume and enhanced sound quality in a compact projector speaker.

Connectivity Options

An HDMI port is a must for ensuring that your education projector has connectivity for the most current source content. Ideally, an education projector incorporates dual HDMI inputs to add flexibility for easy setup and installation. These inputs allow for simultaneous connection of two HDMI-enabled video sources such as digital cameras, smartphones, laptops, satellite boxes, and Blu-ray/DVD players. Projectors with dual HDMI inputs assist in minimizing time spent switching between inputs.

Most education projectors offer a VGA (analog) connector for computers and a composite video connector for video equipment. If your computer has a digital output (typically HDMI), you may want a digital connection on the projector as well. This will eliminate any chance of problems like jittering pixels caused by poor signal synchronization. For video sources, HDMI is the preferred connection choice (assuming your video equipment has HDMI connectors). Some projectors include Mobile High-Definition, Link-enabled HDMI ports that allow you to project from Android devices, and, in some cases, charge them as well.

USB Power Port

Education projectors with a USB power port let teachers use wireless HDMI dongles to stream multimedia content, such as Google Chromecast™. This enables them to present an endless array of material from mobile devices. It also allows them to do so while moving around the room for increased classroom participation and interaction with students. An integrated dongle compartment adds ease to wireless streaming by keeping media dongles secure and out of sight.


Need to share resources among multiple classrooms? Look for education projectors designed for lightweight portability. LED-powered projectors are ideal; often weighing in at under two pounds. High-quality Bluetooth speakers create room-filling sound while Smart TV capabilities make it easy to stream. ViewSonic’s built-in Smart Stand enables 360-degree rotation and has a fast and easy set up. In addition, it doubles as a protective lens cover with auto on-off to conserve battery life.

3D Blu-ray Ready

While still relatively uncommon in the classroom, 3D can be used to enhance specialized lesson content. Education projectors with the latest HDMI technology deliver the best 3D results. With HDMI, you will receive the highest picture and sound quality without degradation. You will also be able to display 3D images directly from 3D Blu-ray players.

Remote Control Features

Single-button controls allows you to preset brightness and other settings on your education projector. One-button controls that dim screen brightness when you pause content reduce power consumption and extend the life of projector lamps. An auto dim feature that enables when the projector is idle also helps in these regards. Both are energy- and cost-saving enhancements that are good for both the environment and your budget.

Ease-of-use Extras

Smart design features can make using and maintaining your education projector easier and more enjoyable. Cable management hoods reduce cord clutter and tripping hazards. Easy-access lamp doors also save time, reduce frustration increase maintenance efficiency.

Long Lamp Life

The longer the lamp life, the lower a projector’s TCO. This can be an important factor in a heavy-use classroom environment.

Final Notes

Education projectors provide a cost-effective way for schools to display multimedia content for easy classroom viewing. They deliver a range of capabilities ideal for higher education and larger spaces as well. Durability, space savings, and wide-angle viewing are among the benefits education projectors deliver. Many of today’s education projectors offer filter-free design and extended lamp life for an even greater TCO advantage. This can effectively enable schools to extend their technology budgets. Careful assessment of room requirements and the features outlined above will ensure a good education projector fit – with the lasting performance to support your school’s needs and ongoing student success!

12 Great Lesson Plans for Internet Safety

Common Sense Education Article by: Erin Wilkey Oh, Executive Editor

Help kids practice smart internet habits and stay safe online.

Educators’ approach to internet safety in the classroom has changed as the technology and our use of it continues to evolve. In the past, digital citizenship lessons on internet safety focused more on dos and don’ts, like do create safe passwords and don’t talk to strangers online. While secure passwords are certainly important for technology users of all ages, and stranger danger is nothing to take lightly, most internet safety dilemmas are much more nuanced.

The best internet safety lessons recognize the complexity of these topics and help students build the critical-thinking skills and habits of mind to navigate the dilemmas they encounter. Below are the best internet safety lesson plans for students in grades 3–8. Lessons for K–2 and 9–12 are coming in August 2019. See the Common Sense K–12 Digital Citizenship Curriculum for lesson plans on additional digital citizenship topics.

3rd Grade Internet Safety Lesson Plans


Password Power-Up

How can a strong password help protect your privacy?
Stronger, more secure online passwords are a good idea for everyone. But how can we help kids create better passwords and actually remember them? Use the tips in this lesson to help kids make passwords that are both secure and memorable.

Digital Citizenship Pledge

What makes a strong online community?
Belonging to various communities is important for kids’ development. But some online communities can be healthier than others. Show your students how they can strengthen both online and in-person communities by creating norms that everyone pledges to uphold.

4th Grade Internet Safety Lesson Plans


Private and Personal Information

What information about you is OK to share online?
It’s in our students’ nature to share and connect with others. But sharing online comes with some risks. How can we help kids build strong, positive, and safe relationships online? Help your students learn the difference between what’s personal and what’s best left private.

Keeping Games Fun and Friendly

How can I be positive and have fun while playing online games, and help others do the same?
Social interaction is part of what makes online gaming so popular and engaging for kids. Of course, online communication can come with some risks. Show your students how to keep their gaming experiences fun, healthy, and positive.

5th Grade Internet Safety Lesson Plans


You Won’t Believe This!

What is clickbait and how can you avoid it?
The internet is full of catchy headlines and outrageous images, all to make us curious and get our attention. But kids don’t usually realize: What you click on isn’t always what you get. Show your students the best ways to avoid clickbait online.

Digital Friendships

How do you keep online friendships safe?
Kids make friends everywhere they go — including online. But are all of these friendships the same? How can kids start online friendships and also learn ways to stay safe? Help your students understand both the benefits and the risks of online-only friendships.

6th Grade Internet Safety Lesson Plans


Don’t Feed the Phish

How can you protect yourself from phishing?
Internet scams are part of being online today, but many kids might not be aware of them. How do we help our students avoid being tricked into clicking malicious links or giving out private information? Use this lesson to help kids avoid online identity theft and phishing schemes.

Chatting Safely Online

How do you chat safely with people you meet online?
Games, social media, and other online spaces give kids opportunities to meet and chat with others outside the confines of their real-life communities. But how well do kids actually know the people they’re meeting and interacting with? Help students consider whom they’re talking to and the types of information they’re sharing online.

7th Grade Internet Safety Lesson Plans


Big, Big Data

How do companies collect and use data about you?
Every time we go online, we’re giving away information about ourselves. But just how much data are companies collecting from us? Hint: It’s probably a lot more than we realize. Show your students these three tips on how to limit the data that companies collect.

My Social Media Life

How does social media affect our relationships?
For most middle-schoolers, being on social media can mean connecting with friends, sharing pictures, and keeping up to date. But it can also mean big-time distractions, social pressures, and more. Help students navigate the different feelings they may already be experiencing on social media.

8th Grade Internet Safety Lesson Plans


Being Aware of What You Share

How can you protect your privacy when you’re online?
Kids share a lot of information whenever they go online — sometimes on purpose, sometimes not. But do they understand that online privacy isn’t just what they say and post? Help your students learn about their digital footprints and the steps they can take to shape what others find and see about them.

Sexting and Relationships

What are the risks and potential consequences of sexting?
It’s natural for teens to be curious about their emerging sexuality. But most middle-schoolers aren’t prepared for the risks of exploring this in the digital age. Help students think critically about self-disclosure in relationships and practice how they’d respond to a situation where sexting — or a request for sexting — might happen.

Looking for Professional Development?

ILTPP is a program of the Learning Technology Center (LTC), an Illinois State Board of Education organization that supports all public K-12 districts, schools, and educators through technology initiatives, services, and professional learning opportunities that further four main focus areas: digital teaching, learning, and leadership; network and technology infrastructure; student data security and safety; and equity and access. The LTC’s goal is to maximize school districts’ access to technology and enhance districts’ use of technology to improve educational opportunities for the students of Illinois. One of the ways in which the LTC increases “access” is by increasing affordability through ILTPP. More information about the LTC is available at

Esports Clubs Expand Learning Opportunities for K–12 Players

EdTech Insider Article by: Curtiss Strietelmeier, K-12 analyst for CDW-G.

More than 1,000 schools added esports clubs in 2018. The reasons and benefits will surprise you.

By any measure, esports is one of the fastest-growing markets in the world.

Between 2017 and 2018, the global fan base grew 13.5 percent, to hit 380 million, according to a report from Newzoo and ESLGaming. Spending on tickets and merchandise grew 16 percent, to $95.5 million. That’s in addition to the $694 million that brands spent on advertising, sponsorships and licensing in 2018 alone.

Given this immense popularity — and the fact that many of those 380 million fans are young people — it’s inevitable that educators are considering the benefits of esports in academic and extracurricular activities.

In fact, a growing number of schools, such as Washingtonville High School in upstate New York, are creating esports clubs. Over the past year alone, the number of schools affiliated with the High School Esports League (HSEL) grew from about 200 to more than 1,200.

Esports offers an opportunity for all students — not just those who excel in traditional athletics — to enjoy skill-based competition. Case in point: Peng Chao, who’s become one of the world’s top gamers despite losing both arms in childhood.

For some students, esports is a way to express themselves and develop confidence in social engagement.

“I can’t tell you how many teachers and parents have written in about students completely turning around, coming out of their shell, smiling and having a good time,” HSEL CEO Mason Mullenioux told EdTech.

A growing number of studies suggest esports can help students learn how to multitask, solve problems, collaborate with peers and develop perseverance through trial and error. And despite the stereotype of gamers holed up in their bedrooms, a Harvard study even found that many of them eventually take up traditional sports.

“When I was younger, I only had Nintendo, and one of my favorites was the baseball game,” one student told the researchers. “And that’s how I really got into baseball. I probably wouldn’t have been so much in sports right now if I didn’t play some of the video games that I have.”

Esports Develops a Foundation for STEM Careers

Esports can also introduce students to career opportunities they and their parents might not have been aware of, such as designing and operating the audiovisual systems used to showcase and broadcast tournaments.

AV also demonstrates the overlap between esports and fields such as electrical engineering and broadcast communications. These crossover disciplines make it easier for schools to leverage student interest in gaming into STEM learning experiences.

Finally, esports can create opportunities for students who otherwise might not consider higher education. For example, this fall, the University of Missouri will launch an esports program that includes scholarships and one of the nation’s largest university gaming facilities. Mizzou is among the more than 125 U.S. colleges and universities with varsity esports programs — up from just a single program in 2014 — many of which offer scholarships for players.

The University of California at Irvine is bridging K–12 and higher ed with its High School Esports Curriculum project. Building on UCI’s Orange County High School Esports League, the project is “developing the first-ever four-year college prep course sequence that combines English language arts with key areas in career technical education (such as marketing, entrepreneurship and game design) to create an esports curriculum for high schoolers.”

Other colleges are tapping into students’ interest by developing new bachelor’s degree programs, such as game design and esports management. Together, all of these developments demonstrate that while esports is a fun way to help students develop valuable soft skills, it’s potentially much more than that: a path to a viable career opportunity.

Contact your dedicated Account Manager:

Paul Yereb
Sales Manager
847-371-7612 x77612

Virtual Reality for Education | Lenovo

Take your students places they’ve only dreamed of with robust, immersive virtual reality experiences to astound, amaze, and educate in ways never before possible. Virtual Reality (VR) technology and accessibility have exploded and VR is now the #1 technology in education as technology and content evolve to provide even more amazing learning opportunities. Lenovo Virtual Reality products lead students to the depths of the ocean, through the vastness of space, and on countless other learning experiences – all without leaving the classroom.

Featuring the latest Lenovo technology, the Howard Technology Solutions – ILTPP Contract is offers competitive pricing and FREE shipping. To learn more about Howard Technology Solutions and the company’s full offerings, click here.

Featured Products

Lenovo Virtual Reality Education Classroom Kit

The Lenovo VR Classroom kit includes everything needed to create awe-inspiring learning opportunities for students age 13 and up.

• Lenovo Mirage Solo Headsets
• (1) Lenovo Tab 4 Plus 10” Tablet
• (1) Wireless Commercial Router
• (1) Case (Small Kit) or Mobile Cart (Large Kit)

• (3) Wild Immersion videos, with the support of Jane Goodall
• Google Expeditions app w/700+ trips
• Daydream OS store platform

• 18 month “School Year” warranty
• Advanced exchange warranty
• Premier support on all pieces except cart
• Testing, Kitting, Router Provisioning, shipping
• (10) STEM Lesson Plans from Scholastic
• Professional development from Educational Collaborators

Lenovo Mirage Solo Headset with Daydream

Meet Mirage Solo: The world’s first standalone Daydream VR Headset. Experience immersive virtual reality without a separate PC or smartphone. Deploy Google’s powerful WorldSense™ technology to lean, dodge, duck, move, avoid obstacles, and move naturally through an ever-growing library of virtual worlds. The future of VR has arrived.

Lenovo Mirage Camera with Daydream

Capture, share and relive. Capture life’s special moments as you see them. Live-stream or share with friends and family, so they can experience those moments in ultra—high definition, 4K resolution. Faded memories and forgotten details will be a thing of the past.

Contact your dedicated Account Manager:

Chris Lyman
Inside Sales Manager, Higher Education
(601) 399-5720

Erin Miller
Inside Sales Manager, K-12 Education
(601) 399-5720