Plant seeds of curiosity in students using immersive learning tools

Imagine dissecting a frog in biology class without the nauseating smell of embalmed amphibian flesh or the risk of accidentally cutting your finger. Picture yourself mixing active compounds in chemistry class and learning from your mistakes without shattering any glass or causing chemical reactions that overflow their beakers. You’re wearing different goggles in this lab.

Leaping from the pages and screens of science fiction into our reality, a technology that feels at once familiar and perhaps even disappointing is poised to transform education in some remarkable ways, with new classroom products gaining traction in schools.

Better Late Than Never: VR’s Overdue Arrival in the Classroom

Virtual reality (VR) is an exciting technology that has captivated imaginations for decades without living up to its billing as a transformative learning tool of the future. VR refers to computer-generated environments that people can explore and interact with using an audiovisual headset that creates the illusion of being within a digital space.

Today, VR is finally showing signs of reaching technological maturity in several sectors beyond entertainment. With long-awaited breakthroughs in hardware and software, virtual-reality tools are now revolutionizing learning and collaboration at the leading edge of high-tech professions, from immersive combat training and psychotherapy sessions to architecture design and practice surgeries.

The classroom is no different. You don’t have to be an astronaut to learn safely in VR. Especially since the coronavirus pandemic overtook the world, society has struggled to find innovative ways to teach the next generation of lifelong learners safely.

Perhaps VR is the next wave of education technology (EdTech) at all levels, from K-12 to higher education and beyond to specialized professions like jet piloting and practices like dentistry. It’s no longer implausible to predict that entirely new disciplines and industries will emerge based in VR in the near future.

In the education sector, from kindergarten to Ph.D. programs, the presence of VR is growing. As a relatively new audiovisual medium for connecting and sharing knowledge, VR has great potential for classroom instruction and experiential learning.

Are you looking for more information about classroom VR? Keep reading for everything you need to know!

 


Contact your dedicated Account Manager:

Sarah Goncalves
Regional Vice President of Sales
888-226-5727 x3730
Sarah.Goncalves@bluum.com

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What VR Hardware Does My School Need?

ByteSpeed VR Bytes Edu is an interactive, monthly webinar series focused on highlighting virtual reality uses in specific curriculum scenarios and covering best practices of using VR during pandemic learning.

VR Bytes Edu will be led by an advisory panel of individuals working in K12 and higher education, along with industry professionals to guide discussions, come up with topics for each month’s webinar, and coordinate guest speakers to present on their area of expertise. Check out the September edition on September 1st, 3pm CT. If you are interested in this webinar, but the time does not work for your schedule, you can register anyway and the recording will be sent to you automatically!

 

What VR Hardware Does My School Need?

Figuring out what you need to get started with VR in education can be a headache. Join us for this webinar to learn everything you need to know about what type of hardware is needed to implement VR in your school.

Contact your dedicated Account Manager:

Brian Hoots
Account Manager
218-227-0479
bhoots@bytespeed.com

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