The first steps that most user take into the world of virtual reality usually are in the form of putting on a headset, loading up an application, and either watching or interacting with something that has already been created by someone else – they are consuming content. Those experiences are powerful, and often times open up a number of educational opportunities for students and teachers to tie in with existing lessons. But what is the next step in VR for education?
In this webinar, ByteSpeed’s speakers will cover how to actually create unique content that can be consumed in the virtual reality space. This session will look at different tools available to build environments, ideas for lesson topics, overall best practices, and take questions from the audience in this back and forth discussion.
If you are interested in this webinar, but the time does not work for your schedule, you can register anyway and the recording will be sent to you automatically!