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VR Bytes Edu: Creative Ways to Use Current Hardware for VR

November 13, 2020 @ 3:00 pm - 4:00 pm

Are you curious about starting an esports program at your school? Have educators or administrators asked you about adding Virtual Reality (VR) equipment to your district’s stable of teaching tools? If so, are you aware of what hardware is needed to accommodate either of these requests? Maybe you already have what you need or maybe you already have most of what you need! There is often an overlap in the processing power required to support an esports team, run sophisticated VR experiences, create and edit digital content, or manipulate and render designs and graphics. If you would like to do any or all of the above in your classrooms, or even use the same machines for all of the aforementioned situations, this session is for you!

Join ByteSpeed to hear what hardware specifications, from a vendor agnostic viewpoint, are needed from the end user to the connection to offer optimal experiences. The session will also provide you with a better understanding of how your current resources position you to offer all of these experiences to your students.

If you are interested in this webinar, but the time does not work for your schedule, you can register anyway and the recording will be sent to you automatically!

Contact your dedicated Account Manager:

Brian Hoots
Account Manager
218-227-0479
bhoots@bytespeed.com

Learn More About ByteSpeed

Details

Date:
November 13, 2020
Time:
3:00 pm - 4:00 pm
Event Category:
Website:
https://us02web.zoom.us/webinar/register/WN_nPmAAvsNSU2IhXXBaFKqRA

Organizer

ByteSpeed
View Organizer Website